2014年1月20日星期一

monster hunter 4 s unknown forest keeps you on your toes by changing

Monster Hunter 4s Unknown Forest Keeps You On Your Toes By Changing

Capcom introduced us to a new built-in quest maker feature that allows Hunters to explore a new area called the Unknown Forest, then make their adventures into Guild Quests, which can also be shared with friends through StreetPass. The latest update on the official website shares additional details.

Monster Hunter 4s Unknown Forest Keeps You On Your Toes By Changing

Monster Hunter 4s Unknown Forest Keeps You On Your Toes By Changing

The Unknown Forest won’t always be the same whenever you visit its various areas. As shown in the above images, the Hunter is standing in the same places during different occasions. Sometimes paths will be blocked and other times, they may be open. This also applies to monsters, as you won’t always see the same ones in the areas you’ve previously seen them.

While the maps won’t always be randomized in terms of accessibility, things may still be different on your next trip, meaning you won’t be able to continually farm the same areas.

Monster Hunter 4s Unknown Forest Keeps You On Your Toes By Changing

The maps will also be different compared to those in regular quests. Instead of mapping out the entire place, these maps will just show your immediate area of the Unknown Forest.

Monster Hunter 4s Unknown Forest Keeps You On Your Toes By Changing Monster Hunter 4s Unknown Forest Keeps You On Your Toes By Changing

Monster Hunter 4s Unknown Forest Keeps You On Your Toes By Changing Monster Hunter 4s Unknown Forest Keeps You On Your Toes By Changing

Yian Garuga, who originally made his debut in Monster Hunter Freedom and gave Hunters a tough time with his poisonous abilities and highly aggressive nature, will be returning to the action in Monster Hunter 4. He will also be one of the monsters found at the Unknown Forest.

Monster Hunter 4s Unknown Forest Keeps You On Your Toes By Changing  Monster Hunter 4s Unknown Forest Keeps You On Your Toes By Changing

Monster Hunter 4s Unknown Forest Keeps You On Your Toes By Changing

Velocidrome and his Velociprey minions took a break during the third generation of the Monster Hunter series, but they will be joining the hunt in Monster Hunter 4 as well, alongside Yian Garuga.

According to Capcom, there will also be other monsters such as Yian Kut-Ku and Basarios living in the Unknown Forest; however, they have yet to reveal which ones will be exclusive to it.

Monster Hunter 4s Unknown Forest Keeps You On Your Toes By Changing Monster Hunter 4s Unknown Forest Keeps You On Your Toes By Changing

Monster Hunter 4s Unknown Forest Keeps You On Your Toes By Changing

Capcom have also shared a few additional details regarding the Excavation Equipment, a new set of equipment with unique parameters and designs, which can only be collected from the Unknown Forest.

Similar to other special items and equipment, they won’t be revealed until you complete the quest; however, there’s an additional step that must be done until you can actual wear the equipment, which has yet to be revealed.

Monster Hunter 4 is slated for release on September 14 for Nintendo 3DS.


Read more stories about Monster Hunter 4 & Nintendo 3DS on Siliconera.

2014年1月15日星期三

Square Enix To Focus On Smartphone Games As Part Of Future Strategy

Square Enix To Focus On Smartphone Games As Part Of Future Strategy

Square Enix’s last fiscal year, ended March 31st, 2013, didn’t go well, with the publisher reporting that most of its games had underperformed relative to expectations and that the company had lost a significant amount of money due to restructuring and re-evaluating its products.

All of these issues together amounted to a net loss of 13,714 million yen, Square Enix reported in a set of financial slides published today. Additionally, the number of the company’s employees has increased from 3,424 to 3,782 over the past one year. In order to combat their losses, Square have three major strategies in mind:

1. Overhaul large-scale, long-term development

2. Target smart devices as a game platform.

3. Construct a product portfolio tailored to consumer tastes in respective served regions.

The slide below shows what Square Enix expect the mix of gaming platforms to look like for the next couple of years. Blue bars represent smart phone games, light blue bars represent tablets, and finally, the green bars represent console games.

Square Enix To Focus On Smartphone Games As Part Of Future Strategy


Update: Slight edit. The slide above represents the mix of gaming platforms. We've edited our wording to convey this more clearly. Thanks to Operation Suzaku for bringing it to our attention.


Read more stories about Final Fantasy V & Final Fantasy: All The Bravest & Square Enix on Siliconera.

2014年1月10日星期五

This Week In Imports Dragons Will Rise, Tombs Will Be Raided

This Week In Imports: Dragons Will Rise, Tombs Will Be Raided Square Enix has Tomb Raider slated for release in Japan this week. It's a month after the Western version, but that's not that much of a delay. Capcom will publish Dragon's Dogma: Dark Arisen which adds new enemies and a new area to explore.

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Falcom has The Legend of Heroes: Trails in the Sky Second Chapter Kai HD Edition, an enhanced version of the PSP game for PS3, and there's a brand new shoot 'em up from Raiden developer Moss called Caladrius.

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PlayStation 3
Bioshock Infinite
Daito Giken Koushiki Pachi-Slot Sumulator Hihouden: Taiyou o Motomeru Monotachi
Dragon's Dogma: Dark Arisen
Mugen Souls Z
Steins;Gate: Linear Bounded Phenogram
The Legend of Heroes: Trails in the Sky Second Chapter Kai HD Edition
Tomb Raider

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Xbox 360
Bioshock Infinite
Caladrius
Dragon's Dogma: Dark Arisen
Steins;Gate: Linear Bounded Phenogram
Tomb Raider

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PlayStation Vita
Kajiri Kamui Kagura: Akebono no Hikari
Labyrinth Cross Blood: Infinity
Photo Kano Kiss
Sangoku Koi Senki: Otome no Heihou!

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Nintendo 3DS
Detective Conan: Marionette Symphony
Nui Gurumi no Keaki Okusan: Mahou no Patissiere
Starry * Sky: In Spring 3D

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PSP
Horizon on the Middle of Nowhere
Solomon's Ring: Mizu no Shou

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Key European Releases
Dead Island: Riptide (PS3, Xbox 360, PC)
Deadly Premonition: The Director's Cut (PS3)
Dragon's Dogma: Dark Arisen (PS3, Xbox 360)
Draw Slasher (Vita)
Star Trek (PS3, Xbox 360, PC)

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Key Domestic Releases
Dead Island: Riptide (PS3, Xbox 360, PC)
Dragon's Dogma: Dark Arisen (PS3, Xbox 360)
Draw Slasher (Vita)
Lego City Undercover: The Chase Begins (3DS)
Monaco: What's Yours Is Mine (PC, Xbox 360)
Star Trek (PS3, Xbox 360, PC)


Read more stories about This Week In Imports on Siliconera.

2014年1月7日星期二

papo yo an uncomfortable relationship

Papo & Yo: An Uncomfortable Relationship

From the outset, Papo & Yo doesn't seem like a game that's particularly interested in being flashy. The main menu is simply a black screen with white text; the only gimmick being that a white silhouette of a frog hops onto the screen every time the cursor highlights one of the buttons.

The game starts with a young boy named Quico, hiding in a closet from a large menacing shadow, and then escaping into another world through a glowing, white portal. Quico appears on the other side in a favela—a type of shanty town in Brazil, right down to the characteristically uneven architecture. This architecture largely contributes to the game's mechanics; namely, those of a 3D platformer.

For the entirety of the game, Quico traverses across the uneven terrain across the favela on a journey to save Monster. Monster is a large hulking creature with pink skin, a round belly, and a horn each on the forehead and chin. Despite some of its intimidating features, it's rather docile and harmless to Quico. It can even be helpful in helping Quico overcome obstacles, such as stepping on large tiles to reveal paths. At the same time, it mostly marches to its own beat and doesn't actively help Quico, so manipulating it with its favorite food—coconuts—is another aspect of the environment puzzles.

Papo & Yo: An Uncomfortable Relationship

But why does Monster need to be 'saved'? Because there is one critical thing to note about Monster: it has an obsession with green frogs that appear throughout the journey. Once it gets its hands on one and eats it, it goes into a state of uncontrollable rage, its entire body in bright red flames, and the screen darkens to a deep red tint. In this state, it's harmful to everything in its vicinity, which— considering there are no 'enemies' to defeat—mostly just comes down to Quico. The only thing that can snap him out of it is a rotten fruit, which purges the frog inside of him upon consumption.

Also joining Quico on his journey is Lula, his 'awesome robot'. Lula serves two purposes: extending Quico's jumps by latching on to his back and giving a boost akin to a jetpack, as well as handling distant triggers Quico has no way of reaching. There's also a strange girl that seems to run away from Quico at first but then shows him the way to 'the Shaman,' who can apparently cure Monster.

Papo & Yo: An Uncomfortable Relationship

The favela's streets and rooftops prove to be far more uncanny deep down than they initially let on. Various chalk drawings litter the area in various shapes—handles to be pulled, keys to be spun, gears to be pushed into place, as well as streams akin to power lines that indicate where each trigger can possibly affect. Manipulation of the environment plays a large part in Papo & Yo's platforming aspect, but the essence is less in discovering how and where to manipulate the surroundings (which is quite obvious most of the time) and more in the curiosity of what sort of uncanny changes will occur upon triggering. For example, pulling a handle might raise a set of stairs out of nowhere, whereas a key may make the object it's stuck in suddenly sprout legs and start walking. Without giving away too much, it's at least safe to say that Papo & Yo has no shortage of intrigue when it comes to environmental secrets.

That being said, going further into the game made it clearer that the game’s primary feature isn't the platforming, but setting up various moods for the player.

Papo & Yo: An Uncomfortable Relationship

In addition to having very little dialogue (presumably to not have it interfere with the mood), background music suits the urgency of the situation it plays in, from easygoing to frantic; the entire world is desolate and lonely for all intents and purposes, and the hot-again-cold-again relationship between Quico and Monster is very much like walking together with someone who's indifferent to you at best and prone to outbursts in worse situations. This is actually not a farfetched parallel to be drawn, as it was already made clear in the game's promotional info that it's inspired by the actual childhood experience of director, Vander Caballero. As for what sort of significance this factoid has in the game, I'd rather not spoil it, partly because it's an important part of the presentation. It's not hard to understand either, due to the game eventually making sure near the end that the metaphors aren't lost on the player.

Papo & Yo is not a 'game' in the traditional sense; it's very straightforward with no mechanical complexity, lasting a handful of hours . It's closer to a fairy tale or a short story with a personal expression at the core, which just so happens to borrow some 3D platforming mechanics as part of the 'scaffolding' to get its point across. Not a moral or a message; just relaying a past experience set in an abstract rendition of a real-world location.

Food for thought:

1. There's something to be said for or against the metaphors being explicitly spelled out—not the least of which being hinted vividly the first moment the game starts. Considering the intent is to get a specific point across, I can at least understand the need to eliminate potential ambiguity. However, I also feel that the preface hint could have been shifted to right before the end credits, if only to reserve whatever fraction of the mystery it had spoiled in the current state.

2. For those interested in learning the game's origins and intentions more intimately, it's perhaps recommendable to read various interviews director Vander Caballero did. But since they extensively discuss spoilers, they're best read after clearing the game.


Read more stories about Papo & Yo & PC & PlayStation 3 & Playtests on Siliconera.